05-10-2024, 04:04 AM
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Figma: Teams, Stakeholders, And Design Reviews (2024)
Released 10/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Beginner | Genre: eLearning | Language: English + srt | Duration: 3h 8m | Size: 449 MB
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Streamline your UX design process. Learn how to use Figma to organize your teams, build your designs, and distribute them for review by nontechnical stakeholders. In this course, instructor Tom Green shows how Figma features can help you create a central hub for your entire team to collaborate and conceptualize designs. He starts with an overview of the UX design process and shows how to create and manage teams in Figma. Next, learn how to conduct and report on your user research in Figma, including personas, journey maps, touch points, and user flows. Then learn about techniques and tools you can use to conceptualize your design using digital tools as well as paper sketches. Tom then shows how to turn your wireframe into a functional mockup and add interactivity. In the final chapters, he shows how to conduct user testing to validate your design and share and hand off your project.
Homepage
Figma: Teams, Stakeholders, And Design Reviews (2024)
Released 10/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Beginner | Genre: eLearning | Language: English + srt | Duration: 3h 8m | Size: 449 MB
[/center]
Streamline your UX design process. Learn how to use Figma to organize your teams, build your designs, and distribute them for review by nontechnical stakeholders. In this course, instructor Tom Green shows how Figma features can help you create a central hub for your entire team to collaborate and conceptualize designs. He starts with an overview of the UX design process and shows how to create and manage teams in Figma. Next, learn how to conduct and report on your user research in Figma, including personas, journey maps, touch points, and user flows. Then learn about techniques and tools you can use to conceptualize your design using digital tools as well as paper sketches. Tom then shows how to turn your wireframe into a functional mockup and add interactivity. In the final chapters, he shows how to conduct user testing to validate your design and share and hand off your project.
Homepage
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